# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: Unpro-ww discord: unpronounceable # Used to describe your yaml. Useful if you have multiple files. description: Default WarioWare, Inc. - Mega Microgame$! Template game: WarioWare, Inc. - Mega Microgame$! requires: version: 0.6.7 # Version of Archipelago required for this yaml to work as expected. game: WarioWare, Inc. - Mega Microgame$!: 1.1.2 # Version of the world required for this yaml to work as expected. WarioWare, Inc. - Mega Microgame$!: ################ # Game Options # ################ progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-0-99: 0 # random value between 0 and 99 disabled: 10 # equivalent to 0 normal: 0 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 included_stages: # Which stages will be added in the location pool. # Can be left empty. # # Valid stages: # - "Introduction" # - "Jimmy" # - "Dribble" # - "Mona" # - "9-Volt" # - "Remix 1" # - "Orbulon" # - "Dr. Crygor" # - "Kat" # - "Remix 2" # - "Wario" # - "Easy" # - "Thrilling" # - "Hard" # - "Total Boss" # - "Sheriff Stage" # - "Dr. Wario" # - "Fly Swatter" # - "Pyoro" # - "Pyoro 2" # - "Jump Forever" # - "Paper Plane Stage" # - "Skating Board" ['Introduction', 'Jimmy', 'Dribble', 'Mona', '9-Volt', 'Remix 1', 'Orbulon', 'Dr. Crygor', 'Kat', 'Remix 2', 'Wario', 'Easy', 'Thrilling', 'Hard', 'Total Boss', 'Dr. Wario', 'Fly Swatter', 'Pyoro', 'Pyoro 2', 'Jump Forever', 'Skating Board'] starting_stage: # Which of the following stages will be chosen as a potential initial stage. # The stage has to be in the pool in order to be chosen. # Can be left empty. # # Valid stages: # - "Introduction" # - "Jimmy" # - "Dribble" # - "Mona" # - "9-Volt" # - "Remix 1" # - "Orbulon" # - "Dr. Crygor" # - "Kat" # - "Remix 2" # - "Wario" # - "Easy" # - "Thrilling" # - "Hard" # - "Total Boss" # - "Sheriff Stage" # - "Dr. Wario" # - "Fly Swatter" # - "Pyoro" # - "Pyoro 2" # - "Jump Forever" # - "Paper Plane Stage" # - "Skating Board" ['Introduction', 'Jimmy', 'Dribble', 'Mona', '9-Volt', 'Remix 1', 'Orbulon', 'Dr. Crygor', 'Kat', 'Remix 2', 'Wario', 'Easy', 'Thrilling', 'Hard', 'Total Boss', 'Sheriff Stage', 'Dr. Wario', 'Fly Swatter', 'Pyoro', 'Pyoro 2', 'Jump Forever', 'Paper Plane Stage', 'Skating Board'] microgame_unlock: # How are microgames unlocked. # * Bundles: Character bundles are added into the pool which unlocks the corresponding set of games # * Individual: Unlocks for individual microgames are added into the pool bundles: 50 individual: 0 flowers: # How many medals are placed in the item pool. # Flowers are used to allow you to goal the game which is done by selecting the credits level. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 50 40: 50 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-1-50: 0 # random value between 1 and 50 flowers_required: # Percentage of medals required to finish the game. # Result is floored with a minimum of 1. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 100 75: 50 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-1-100: 0 # random value between 1 and 100 starting_microgames: # How many individual microgames will be unlocked by default at the start. # # You can define additional values between the minimum and maximum values. # Minimum value is 4 # Maximum value is 18 4: 50 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-4-18: 0 # random value between 4 and 18 excluded_microgames: # Which microgames will not be considered in the random selection of microgames for the current session. [] microgame_flowers: # Enable getting flowers (Hi-Scores) in microgames as valid locations. # By default every microgame has a location when getting 5 or more score points. 'false': 0 'true': 10 microgame_count: # How many microgames will be considered locations. Selected at random. # Unselected microgames will not be unlocked. # At least 2 microgames will be forced per stage and the selection will remain relatively equal across stages. # # You can define additional values between the minimum and maximum values. # Minimum value is 18 # Maximum value is 213 100: 50 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-18-213: 0 # random value between 18 and 213 stage_hi_scores: # Enables additional Hi-Score locations for character games. # These WILL require playing the game again after beating it! May be a nuisance. 'false': 50 'true': 0 ########################### # Item & Location Options # ########################### local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with the specified amount of these items. Example: "Bomb: 1" {} start_inventory_from_pool: # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" # # The game decides what the replacement items will be. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. [] plando_items: # Generic items plando. []