# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: Unpro-20mtd discord: unpronounceable # Used to describe your yaml. Useful if you have multiple files. description: Default 20 Minutes Till Dawn Template game: 20 Minutes Till Dawn requires: version: 0.6.7 # Version of Archipelago required for this yaml to work as expected. game: 20 Minutes Till Dawn: 1.0.0 # Version of the world required for this yaml to work as expected. 20 Minutes Till Dawn: ################ # Game Options # ################ death_link: # When you die, everyone who enabled death link dies. Of course, the reverse is true too. 'false': 50 'true': 0 progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-0-99: 0 # random value between 0 and 99 disabled: 10 # equivalent to 0 normal: 0 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 ################ # Goal Options # ################ goal: # Determines the victory condition. # # Forbidden Tomes + Final Map: Collect enough Forbidden Tomes to unlock the goal map's true time limit, then survive 20 minutes on it. # Forbidden Tome Hunt: Collect a set number of Forbidden Tomes spread across the multiworld. # # Regardless of which Goal is selected, only one Map is ever allowed to reach the full 20 minute run length through # its Progressive Timer items. The other Maps are capped at 12 minutes. forbidden_tomes_final_map: 50 forbidden_tome_hunt: 0 forbidden_tomes_total: # Determines how many Forbidden Tomes are in the item pool. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 25 25: 50 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-1-25: 0 # random value between 1 and 25 forbidden_tomes_required: # Determines how many Forbidden Tomes are required to unlock the goal map's true time limit. # # If this number is higher than the total number of Forbidden Tomes, it will be set to that number instead. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 25 20: 50 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-1-25: 0 # random value between 1 and 25 ##################### # Character Options # ##################### character_selection: # Determines which Characters can be considered for inclusion in the multiworld. # # Set any Character you don't want to possibly play as to false. Abby: true Dasher: false Diamond: true Hastur: true Hina: true Katana: false Lilith: false Luna: false Raven: true Scarlett: true Shana: true Spark: true Yuki: true character_count: # Determines how many Characters will be picked from your selection for inclusion in the multiworld. # # Each included Character gets their own set of location checks. One Character will always be available from the # start, randomly picked from your selection. The rest will need to be unlocked with Character Unlock items. # # If this number is higher than the size of your Character selection, it will be set to that number instead. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 13 6: 50 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-1-13: 0 # random value between 1 and 13 ################## # Weapon Options # ################## weapon_selection: # Determines which Weapons can be considered for inclusion in the multiworld. # # Set any Weapon you don't want to possibly play with to false. Batgun: true Crossbow: true Cyclone Sword: true Dual SMGs: true Flame Cannon: true Grenade Launcher: false Magic Bow: false Revolver: true Salvo Knife: true Shotgun: true Watering Gun: true weapon_count: # Determines how many Weapons will be picked from your selection for inclusion in the multiworld. # # Each included Weapon gets their own set of location checks. One Weapon will always be available from the # start, randomly picked from your selection. The rest will need to be unlocked with Weapon Unlock items. # # If this number is higher than the size of your Weapon selection, it will be set to that number instead. # # You can define additional values between the minimum and maximum values. # Minimum value is 2 # Maximum value is 11 5: 50 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-2-11: 0 # random value between 2 and 11 ############### # Map Options # ############### starting_map: # Determines the Map you will start with access to. The other Maps will need to be unlocked with Map Unlock items. forest: 0 temple: 0 pumpkin_patch: 0 random: 50 #################################### # Difficulty Customization Options # #################################### starting_darkness: # Determines the Darkness level all Maps will start at. # # Progressive Darkness Reduction items will be added to the item pool to allow you to reach Darkness 0. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 15 3: 50 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-0-15: 0 # random value between 0 and 15 maximum_survivable_darkness: # Determines the Darkness level at which surviving a full 20 minute run is considered achievable in logic. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 15 0: 50 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-0-15: 0 # random value between 0 and 15 #################### # Gameplay Options # #################### randomize_weapon_attributes: # If enabled, Weapon attributes (damage, reload time, projectile count, and so on) will be randomized once at # generation time, independently for each Weapon in the pool. # # Randomized values are drawn from the range observed across all vanilla Weapons for that attribute, so a # randomized Weapon can end up stronger or weaker than its vanilla self, but never wildly outside what the game # already considers normal. 'false': 10 'true': 0 weapon_attribute_randomization_chance: # Determines the percentage chance, per attribute per Weapon, that an attribute gets randomized rather than kept # at its vanilla value. # # Only relevant if Randomize Weapon Attributes is enabled. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 50: 50 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-0-100: 0 # random value between 0 and 100 ################ # Trap Options # ################ trap_percentage: # Determines what percentage of filler items will get converted to trap items. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 0: 50 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-0-100: 0 # random value between 0 and 100 trap_weights: # Determines the relative weights of each Trap Type if Trap Percentage is greater than 0. # # Each weight is required to be zero or more. Horde Trap: 1 Paralysis Trap: 1 Weapons Malfunction Trap: 1 Wound Trap: 1 ########################### # Item & Location Options # ########################### local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with the specified amount of these items. Example: "Bomb: 1" {} start_inventory_from_pool: # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" # # The game decides what the replacement items will be. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. [] plando_items: # Generic items plando. []