# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: DB8puzzle discord: Public # Used to describe your yaml. Useful if you have multiple files. description: Default Jigsaw Template game: Jigsaw requires: version: 0.6.4 # Version of Archipelago required for this yaml to work as expected. game: Jigsaw: 0.10.0 # Version of the world required for this yaml to work as expected. Jigsaw: ################ # Game Options # ################ progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 ############################### # Important options: gameplay # ############################### number_of_pieces: # Approximate number of pieces in the puzzle. # Note that this game is more difficult than regular jigsaw puzzles, because you don't start with all pieces :) # Also make sure the pieces are not too small on your screen if you choose many. # # You can define additional values between the minimum and maximum values. # Minimum value is 4 # Maximum value is 2000 80: 50 random: 0 random-low: 0 random-high: 0 grid_type_and_rotations: # The type of grid used for the jigsaw puzzle, along with the rotation options. # The "meme" options create really long or wide pieces in just one row or one column. # How to rotate: # While dragging a piece, rotate by: 1) scroll wheel, 2) R/spacebar, 3) tap on screen with second body part. square_no_rotation: 0 square_180_rotation: 0 square_90_rotation: 50 hex_no_rotation: 0 hex_180_rotation: 0 hex_120_rotation: 0 hex_60_rotation: 0 meme_one_row_no_rotation: 0 meme_one_row_180_rotation: 0 meme_one_column_no_rotation: 0 meme_one_column_180_rotation: 0 uniform_piece_size: # If enabled, all puzzle pieces will have equal width and height. # Especially fun with rotations, you won't be able to see which rotations are clearly wrong. # Note: your image will be cropped if necessary! # Note: this setting is turned off when using meme one row or column. 'false': 50 'true': 0 border_type: # The type of border used for the jigsaw puzzle. You can change this in-game. # # Classic: the typical jigsaw pieces with the innies and outies. # Triangle: the typical jigsaw pieces where innies and outies are triangles. # Curved: each of the borders are round curves. # Diagonal: the borders are straight edges but at an angle. # Straight: the borders are straight edges. So the pieces are actual rectangles or hexagons. # Chaos: every border can be each of the other border types. classic: 50 triangle: 0 curved: 0 diagonal: 0 straight: 0 chaos: 0 ############################ # Important options: image # ############################ orientation_of_image: # If you're using a custom image, select the orientation here. # This affects the shape of the puzzle pieces. # It doesn't have to be exactly right. # # Here's the aspect ratio's that are calculated with (width x height) # square: 1 x 1 # landscape: 1.5 x 1 # portrait: 0.8 x 1 # more_landscape: 2 x 1 # more_portrait: 0.5 x 1 square: 0 landscape: 0 portrait: 50 more_landscape: 0 more_portrait: 0 which_image: # Only if you selected the landscape orientation option. # This option decides which landscape picture will be set for you. Don't worry, you can change it in the game. # Every number corresponds to a set image. See the images here: https://jigsaw-ap.netlify.app/images.html # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 55 1: 50 random-low: 0 random-high: 0 #################################################### # Optional options: extra pieces, items and checks # #################################################### percentage_of_extra_pieces: # This option allows for there being more pieces in the pool than necessary. # When you have all your items already, the additional pieces don't do anything anymore. # 0 means there are exactly enough pieces in the pool. # 100 means there are twice as many pieces in the pool than necessary. # That means you would only need half of your items to finish the game. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 10: 50 random: 0 random-low: 0 random-high: 0 number_of_piece_bundles: # The (maximum) number of piece bundles; items that give you 1 or more pieces. # Having too many of these may hurt the multiworld and put too much emphasis on the jigsaw puzzle. # For solo games I would recommend to put this to the maximum. # # You can define additional values between the minimum and maximum values. # Minimum value is 25 # Maximum value is 2000 100: 50 random: 0 random-low: 0 random-high: 0 minimum_number_of_pieces_per_bundle: # This is another way to choose the number of piece bundles. # With this option you can choose the minimum number of pieces per bundle. # For example if you make this 2, you will get at least 2 pieces at a time. Probably more fun for others! # For solo games I would recommend to put this to 1. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 100 1: 50 random: 0 random-low: 0 random-high: 0 add_fillers: # Enabling this option makes every merge a check and adds filler items. # The next option allows you to choose how many are local and how many are shuffled across the multiworld. 'false': 0 'true': 50 percentage_fillers_itempool: # If fillers are added, this option determines how many of the fillers are shuffled across the multiworld. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 0: 50 random: 0 random-low: 0 random-high: 0 checks_out_of_logic: # This option will make it so that there are always additional checks not considered by logic. # This makes it easier to get "all your checks in logic". # Of course this won't make a difference at the very end when few merges are left. # The number of checks out of logic will never be more than 10% of the number of pieces. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 200 1: 50 random: 0 random-low: 0 random-high: 0 ################################# # Optional options: piece order # ################################# piece_order_type: # This option affects the order in which you receive puzzle piece types. # This is prioritized over the Piece Order option. # # random_order: no order is followed # # corners_edges_normal: you will first get all corner pieces, then edge pieces, then normal pieces # (...) # # four_parts and four_parts_non_rotated: # The board will be divided into four (rotated) quadrants. # You will first get all pieces of one of the first quadrant, then for the second, etc. # This makes it so that you're basically starting and finishing a section four times in your playthrough. # This may be nice for big puzzles, it decreases the pressure at the start, while making the ending more interesting. # four_parts_non_rotated always gives axis-aligned quadrants (rectangular grid-like splits, like a +). # four_parts can involve rotated splits, so the quadrants may be split like + or x etc. random_order: 50 corners_edges_normal: 0 normal_edges_corners: 0 edges_normal_corners: 0 corners_normal_edges: 0 normal_corners_edges: 0 edges_corners_normal: 0 four_parts: 0 four_parts_non_rotated: 0 strictness_piece_order_type: # This option determines how strictly the above piece type order is followed. # 1 means it is barely followed, 100 means it is followed in the strictest way possible. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 100 100: 50 random: 0 random-low: 0 random-high: 0 piece_order: # This option affects the order in which you receive puzzle pieces. # random_order: pieces are added in random order with no extra constraints # every_piece_fits: every piece you receive, will be able to merge with another piece # least_merges_possible: you will receive pieces in an order that gives the least number of possible merges random_order: 50 every_piece_fits: 0 least_merges_possible: 0 strictness_piece_order: # This option determines how strictly the above piece order is followed. # 1 means it is barely followed, 100 means it is followed in the strictest way possible. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 100 100: 50 random: 0 random-low: 0 random-high: 0 ####################################### # Optional options: traps & deathlink # ####################################### starting_fake_pieces: # Number of fake pieces that appear at the start of the game. # These pieces cannot merge with any other pieces. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 500 0: 50 random: 0 random-low: 0 random-high: 0 number_of_fake_piece_bundles: # Number of fake piece bundles in the itempool. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 50 0: 50 random: 0 random-low: 0 random-high: 0 impact_of_fake_piece_bundles: # How many fake pieces each fake piece bundle gives. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 10 1: 50 random: 0 random-low: 0 random-high: 0 number_of_rotate_traps: # Number of rotate traps in the itempool, that randomly rotate small clusters (<10 pieces). # This trap is only added when the rotations option is enabled. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 500 0: 50 random: 0 random-low: 0 random-high: 0 impact_of_rotate_traps: # How many clusters each rotate trap affects. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 10 2: 50 random: 0 random-low: 0 random-high: 0 number_of_swap_traps: # Number of swap traps in the itempool, that randomly swap two small clusters (<10 pieces). # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 500 0: 50 random: 0 random-low: 0 random-high: 0 impact_of_swap_traps: # How many clusters each swap trap affects. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 10 2: 50 random: 0 random-low: 0 random-high: 0 death_link: # When someone else dies, you'll get rotate traps and swap traps. # The number you set here determines how many traps you get. # If you set this to 0, deathlink is disabled. # (Jigsaw will never trigger death link.) # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 10 2: 50 random: 0 random-low: 0 random-high: 0 ########################### # Optional options: other # ########################### enable_clues: # Enable clues for the jigsaw puzzle. # If enabled, there is a button that shows the outline of pieces that can merge (unlimited uses). # If disabled, the button is simply not there. 'false': 0 'true': 50 total_size_of_image: # How large the pieces will be. 100 means the puzzle is maximum size. 50 means width and height are halved. # If you want a lot of free space around the puzzle, you can set this to a lower value. # # You can define additional values between the minimum and maximum values. # Minimum value is 30 # Maximum value is 100 85: 50 random: 0 random-low: 0 random-high: 0 ########################### # Item & Location Options # ########################### local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with the specified amount of these items. Example: "Bomb: 1" {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. [] plando_items: # Generic items plando. []