name: Pinwiz11_POE discord: Pinwiz11 description: Generated by Path of Exile AP Options game: Path of Exile requires: version: 0.6.3 game: Path of Exile: 2.2.1 Path of Exile: ################ # Game Options # ################ progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # Minimum value is 0 # Maximum value is 99 50: 50 random: 0 random-low: 0 random-high: 0 random-range-0-99: 0 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 ################ # Goal Options # ################ goal: # Specifies the goal of the world. # if your goal is act 5, you need to get to the 3rd area in act 6, kauri fortress, because of zone names. complete_the_campaign: 0 complete_act_1: 0 complete_act_2: 0 complete_act_3: 0 complete_act_4: 0 kauri_fortress_act_6: 50 complete_act_6: 0 complete_act_7: 0 complete_act_8: 0 complete_act_9: 0 defeat_bosses: 0 number_of_bosses: # This is ignored if Goal isn't set to defeat_bosses. This specifies the number of bosses that need to be defeated # (and for you to pick up their drops) in order for you to goal. This will max out at the number of bosses available in the world. # # Minimum value is 1 # Maximum value is 31 1: 50 random: 0 random-low: 0 random-high: 0 random-range-1-31: 0 bosses_available: # This is also ignored if Goal isn't set to defeat_bosses. Specifies the availability of the bosses in the world. # This will NOT determine how many bosses are available in the world, but rather which bosses can be randomized. # This will choose any (including _very_ difficult bosses if none are selected.) # # valid choices: [ "hydra", "phoenix", "chimera", "minotaur", "shaper", "uber_shaper", "elder", "uber_elder", # "uber_uber_elder", "atziri", "uber_atziri", "al-hezmin", "baran", "drox", "veritania", "sirus", "uber_sirus", "maven", # "uber_maven", "exarch", "uber_exarch", "eater", "uber_eater", "incarnation_of_neglect", "uber_incarnation_of_neglect", # "incarnation_of_fear", "uber_incarnation_of_fear", "incarnation_of_dread", "uber_incarnation_of_dread", "cortex", "uber_cortex"] ['al-hezmin', 'baran', 'chimera', 'drox', 'hydra', 'minotaur', 'phoenix', 'veritania'] ##################### # Character Options # ##################### starting_character: # The starting character for the world. This will determine the class available at the start. scion: 0 marauder: 0 ranger: 0 witch: 0 duelist: 0 templar: 0 shadow: 0 random: 50 ascendancies_available_per_class: # Specifies the maximum number of available ascendancies per class. # # Minimum value is 0 # Maximum value is 3 1: 0 random: 0 random-low: 0 random-high: 0 random-range-1-2: 50 allow_unlock_of_other_characters: # Allows unlocking of other characters. 'false': 0 'true': 50 usable_starting_gear: # Specifies if you should start with the gear that you find in the tutorial, for your starting character. # use this option if you don't want to punch hillock to death. no_starting_gear: 0 starting_weapon: 0 starting_weapon_and_flask_slots: 0 starting_weapon_and_gems: 0 starting_weapon_flask_and_gems: 50 gucci_hobo_mode: # Specifies if the world should be in Gucci Hobo Mode, this restricts use of non-unique equipment. # This is an extremely difficult challenge intended for experienced players, and will greatly increase the length of your run. # Expect a very slow start, involving farming early act 1 zones. (not reccomended) disabled: 50 allow_one_slot_of_any_rarity: 0 allow_one_slot_of_normal_rarity: 0 no_non_unique_items: 0 ###################### # Generation Options # ###################### progressive_gear: # Controls whether gear rarity follows a progressive unlock system. Progressive gear is recommended for better game balance and pacing. # When enabled, you'll receive gear upgrades that will increase in rarity. # When disabled, you can receive gear of any rarity (you might find rare items before normal ones). disabled: 0 enabled: 50 progressive_except_for_unique: 0 disable_generation_logic: # Disables all generation logic, ignoring any placement rules, and placing items completely randomly. This ignores all other "Minimum Available" Options. # This will likely make your run very difficult, and is not recommended. 'false': 50 'true': 0 gear_upgrades: # Specifies if gear rarity should be restricted to a certain rarity, unlockable through items found in the multiworld. all_gear_unlocked_at_start: 0 all_normal_and_unique_gear_unlocked: 0 all_normal_gear_unlocked: 0 all_uniques_unlocked: 0 no_gear_unlocked: 50 gear_upgrades_per_act: # Specifies a minimum number of rarity of gear upgrades available per act. (there are 38 total) # This will be ignored if the "Gear Upgrades" option is turned off. # # Minimum value is 0 # Maximum value is 38 5: 50 random: 0 random-low: 0 random-high: 0 random-range-0-38: 0 add_flasks_to_item_pool: # Specifies if flasks should be restricted, unlockable through items found in the multiworld. # You may equip up to 5 flasks of a given rarity, and can unlock more flasks of a rarity through items. 'false': 0 'true': 50 flasks_per_act: # Specifies a minimum number of available flask slots per act. (there are 5 total) # This will be ignored if the "Flask Slots" option is turned off. # # Minimum value is 0 # Maximum value is 5 3: 50 random: 0 random-low: 0 random-high: 0 random-range-0-5: 0 add_max_links_to_item_pool: # Specifies if the number of linked support gem slots you can use in gear should be restricted, unlockable through items found in the multiworld. 'false': 0 'true': 50 max_links_per_act: # Specifies a minimum number of available linked support gem slots per act. (there are 22 total) # This will be ignored if the "Support Gem Slot Upgrades" option is turned off. # # Minimum value is 0 # Maximum value is 22 3: 50 random: 0 random-low: 0 random-high: 0 random-range-0-22: 0 add_passive_skill_points_to_item_pool: # Specifies if passive skill points should be restricted, unlockable through items found in the multiworld. 'false': 0 'true': 50 add_leveling_up_to_location_pool: # Specifies if leveling up be considered "locations". 'false': 0 'true': 50 add_area_locations_to_location_pool: # Specifies if reaching areas (zones) should be considered "locations". # Only areas up to the goal act are included. 'false': 0 'true': 50 add_skill_gems_to_item_pool: # Specifies if skill gems should be restricted, unlockable through items found in the multiworld. 'false': 0 'true': 50 skill_gems_per_act: # Specifies the minimum number of usable skill gems placed by the generator per act. # Higher values will place more relevant skill gems early on # # Minimum value is 0 # Maximum value is 15 3: 0 random: 0 random-low: 0 random-high: 0 random-range-3-7: 50 add_support_gems_to_item_pool: # Specifies if skill gems should be restricted, unlockable through items found in the multiworld. 'false': 0 'true': 50 support_gems_per_act: # Specifies the minimum number of usable support gems (by character level) placed by the generator per act. # # Minimum value is 0 # Maximum value is 10 3: 0 random: 0 random-low: 0 random-high: 0 random-range-3-7: 50 ################## # Client Options # ################## loot_filter_sounds: # sounds for the Archipelago items drop. no_sound: 0 TTS: 0 jingles: 50 loot_filter_display: # Loot filter display style. show_classification: 50 hide_classification: 0 randomize_lootfilter_style: 0 enable_tts: # Enable Text-to-Speech (TTS). If using other loot filter sounds, this option will still generate TTS audio files for invalid state warnings. # If this is disabled, this will ignore Loot Filter Sounds if set to TTS. # If TTS is enabled, the client will generate audio files for item drops that are not already present, # This may take some time initially, but will speed as audio files are generated and saved. 'false': 0 'true': 50 tts_speed: # Speed of the Text-to-Speech (TTS) feature, if enabled. # # Minimum value is 50 # Maximum value is 500 250: 50 random: 0 random-low: 0 random-high: 0 random-range-50-500: 0 ########################### # Item & Location Options # ########################### local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with the specified amount of these items. Example: "Bomb: 1" {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. [] plando_items: # Generic items plando. [] ######### # Other # ######### death_link: # When you die, everyone who enabled death link dies. Of course, the reverse is true too. 'false': 50 'true': 0