# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: MaddogSub discord: Maddog # Used to describe your yaml. Useful if you have multiple files. description: Maddog's Subnautica 1.0.1 game: Subnautica requires: version: 0.6.7 # Version of Archipelago required for this yaml to work as expected. Subnautica: ################ # Game Options # ################ progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-0-99: 0 # random value between 0 and 99 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 swim_rule: # What logic considers ok swimming distances. # Easy: +200 depth from any max vehicle depth. # Normal: +400 depth from any max vehicle depth. # Warning: Normal can expect you to death run to a location (No viable return trip). # Hard: +600 depth from any max vehicle depth. # Warning: Hard may require bases, deaths, glitches, multi-tank inventory or other depth extending means. # Items: Expected depth is extended by items like seaglide, ultra glide fins and capacity tanks. easy: 50 normal: 0 hard: 0 items_easy: 0 items_normal: 0 items_hard: 0 early_seaglide: # Make sure 2 of the Seaglide Fragments are available in or near the Safe Shallows (Sphere 1 Locations). 'false': 0 'true': 50 free_samples: # Get free items with your blueprints. # Items that can go into your inventory are awarded when you unlock their blueprint through Archipelago. 'false': 50 'true': 0 goal: # Goal to complete. # Launch: Leave the planet. # Free: Disable quarantine. # Infected: Reach maximum infection level. # Drive: Repair the Aurora's Drive Core launch: 0 free: 0 infected: 0 drive: 50 creature_scans: # Place items on specific, randomly chosen, creature scans. # Warning: Includes aggressive Leviathans. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 50 0: 0 random: 0 random-low: 50 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-0-50: 0 # random value between 0 and 50 creature_scan_logic: # By default (Stasis), aggressive Creature Scans are logically expected only with a Stasis Rifle. # Containment: Removes Stasis Rifle as expected solution and expects Alien Containment instead. # Either: Creatures may be expected to be scanned via Stasis Rifle or Containment, whichever is found first. # None: Aggressive Creatures are assumed to not need any tools to scan. # Removed: No Creatures needing Stasis or Containment will be in the pool at all. # # Note: Containment, Either and None adds Cuddlefish as an option for scans. # Note: Stasis, Either and None adds unhatchable aggressive species, such as Warper. # Note: This is purely a logic expectation, and does not affect gameplay, only placement. stasis: 0 containment: 0 either: 0 none: 0 removed: 50 death_link: # When you die, everyone who enabled death link dies. Of course, the reverse is true too. # # Note: can be toggled via in-game console command "deathlink". 'false': 50 'true': 0 filler_items_distribution: # Random chance weights of various filler resources that can be obtained. # Available items: "Copper Ore", "Crystalline Sulfur", "Diamond", "Gold", "Kyanite", "Lead", "Lithium", "Magnetite", "Nickel Ore", "Reactor Rod", "Ruby", "Salt Deposit", "Silver Ore", "Titanium" Copper Ore: 1 Crystalline Sulfur: 1 Diamond: 1 Gold: 1 Kyanite: 1 Lead: 1 Lithium: 1 Magnetite: 1 Nickel Ore: 1 Reactor Rod: 1 Ruby: 1 Salt Deposit: 1 Silver Ore: 1 Titanium: 1 empty_tanks: # Oxygen Tanks stored in inventory are empty if enabled. 'false': 50 'true': 0 ########################### # Item & Location Options # ########################### local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with the specified amount of these items. Example: "Bomb: 1" {} start_inventory_from_pool: # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" # # The game decides what the replacement items will be. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. [] plando_items: # Generic items plando. []