# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: MaddogGD discord: Maddog # Used to describe your yaml. Useful if you have multiple files. description: Maddog's Grim Dawn 1.0.1 game: Grim Dawn requires: version: 0.6.7 # Version of Archipelago required for this yaml to work as expected. game: Grim Dawn: 0.4.1 # Version of the world required for this yaml to work as expected. Grim Dawn: ################ # Game Options # ################ progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-0-99: 0 # random value between 0 and 99 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 goal: # The goal to accomplish in order to complete the game. # Beat Warden - Find the Warden's Lab and defeat Warden Krieg # Beat Korvaak - Find the Tomb of the Eldritch Sun and defeat Korvaak (requires Forgotten Gods DLC) # Beat Ravna - Find the Royal Hive under the Infested Croplands and defeat Swarm Queen Ravna # Beat Loghorrean - Find the Tomb of the Watchers under the Necropolis and defeat The Loghorrean # Beat Master of Flesh - Find the Fleshworks in the ruined city and defeat The Master of Flesh (requires Ashes of Malmouth DLC) # Beat All Bosses - Find and defeat all of the above bosses (requires both DLC) # Emblem Hunt - Find the Aetherial Emblems scattered throughout the multiworld beat_warden: 0 beat_korvaak: 0 beat_ravna: 50 beat_loghorrean: 0 beat_master_of_flesh: 0 beat_all_bosses: 0 emblem_hunt: 0 max_emblems: # Maximum number of Aetherial Emblems that will be in the item pool. # Does nothing if the goal is not set to Emblem Hunt. # This converts filler items into Emblems, if there is not enough filler, then the max emblem count will be reduced to match the available filler. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 100 50: 50 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-1-100: 0 # random value between 1 and 100 required_emblems: # Number of Aetherial Emblems that are required to complete the Emblem Hunt goal. # Does nothing if the goal is not set to Emblem Hunt. # If required emblems is higher than max emblems, then required emblems will be reduced to match max emblems. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 100 50: 50 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-1-100: 0 # random value between 1 and 100 forbidden_dungeons: # Enable Forbidden Dungeons (aka Challenge Dungeons) as locations 'false': 50 'true': 0 one_shot: # Enable One Shot (aka Exalted) Chests as locations 'false': 50 'true': 0 secret_chest: # Enable Secret Chests as locations 'false': 50 'true': 0 devotion_shrine: # Enable Devotion Shrines as locations 'false': 0 'true': 50 lore: # Enable Lore Note locations # Does not include missable or RNG lore notes. 'false': 50 'true': 0 block_flooded_passage: # If enabled, blocks the exit in Flooded Passage, spliting act 1 in two and logically requiring Wightmire Bridge Repair to proceed. 'false': 0 'true': 50 progressive_progression: # If enabled, will convert major progression items into generic progression items so that major progression will always be unlocked in order. # For example, Arkovia Bridge Repair and Arkovian Foothills Barricade Destroy will be converted into two Progressive Main Campaign items # and receiving them in any order will always unlock arkovia bridge repair first. Side areas like East Marsh will be unaffected. 'false': 50 'true': 0 faction: # Enable Faction Quests as locations # Various enemies, lore notes, quest, etc are part of this location pool. # Adds items to the pool that max your standing with specific factions, such as "Devil's Crossing Revered" 'false': 50 'true': 0 dlc_aom: # Enable locations inside the Ashes of Malmouth DLC (required for Master of Flesh goal) 'false': 0 'true': 50 dlc_fg: # Enable locations inside the Forgotten Gods DLC (required for Korvaak goal) # Beware that Forgotten Gods also requires you to own and have installed Ashes of Malmouth, even though you can still disable Ashes of Malmouth locations with the option above. 'false': 0 'true': 50 skill_shuffler: # Randomize player class's skills. Player class skills are divided into groups and the skill groups are shuffled among themselves. # Therefore active skills are shuffled amoung themselves, passive skills which reserve mana are shuffled among themselves, etc. # There is no guaranteed usability between skills and modifiers shuffled this way, for example a modifier which increases projectile # damage will likely have no effect on Horn of Gandarr. 'false': 50 'true': 0 skill_balance_randomizer: # Randomize all numerical values in player class skills and passives, including but not limited to # damage values, action speeds, mana costs, cooldown times, projectile count, and pet summons. 'false': 50 'true': 0 devotion_balance_randomizer: # Randomize all numerical values in player devotion skills in the constellation tree, including but not limited to # damage values, action speeds, mana costs, cooldown times, projectile count, and pet summons. # Only the skills are randomized, not the passive nodes leading up to them. 'false': 50 'true': 0 skill_balance_range: # The range which skill balance randomizer can affect skill values. Has no effect if Skill/Devotion Balance Randomizer is disabled. # micro - Random range between 0.9x and 1.1x # small - Random range between 0.75x and 1.25x # medium - Random range between 0.66x and 1.5x # large - Random range between 0.5x and 2x # extreme - Random range between 0.2x and 3x # mayhem - Random range between 0.1x and 10x. This is just for fun as this setting completely breaks game balance. micro: 0 small: 0 medium: 50 large: 0 extreme: 0 mayhem: 0 skill_balance_weight: # The weight that affects a skill's randomized value to be buffed or nerfed. Has no effect if Skill/Devotion Balance Randomizer is disabled. # only_nerfs - 100% chance for values to roll a nerf # mostly_nerfs - 75% chance for values to roll a nerf # balanced - 50/50 chance for values to roll a buff or nerf # mostly_buffs - 75% chance for values to roll a buff # only_buffs - 100% chance for values to roll a buff only_nerfs: 0 mostly_nerfs: 0 balanced: 50 mostly_buffs: 0 only_buffs: 0 skill_balance_preserve_damage: # If enabled, prevents base damage and damage multiplier values from being randomized. # Has no effect if Skill/Devotion Balance Randomizer is disabled. 'false': 50 'true': 0 skill_balance_preserve_area: # If enabled, prevents area, distance, and target values from being randomized. # Has no effect if Skill/Devotion Balance Randomizer is disabled. 'false': 50 'true': 0 skill_balance_preserve_duration: # If enabled, prevents effect duration and summon lifetime values from being randomized. # Has no effect if Skill/Devotion Balance Randomizer is disabled. 'false': 50 'true': 0 skill_balance_preserve_mana: # If enabled, prevents mana cost and mana reservation values from being randomized. # Has no effect if Skill/Devotion Balance Randomizer is disabled. 'false': 50 'true': 0 skill_balance_preserve_projectiles: # If enabled, prevents projectile and fragment values from being randomized. # Has no effect if Skill/Devotion Balance Randomizer is disabled. 'false': 50 'true': 0 skill_balance_preserve_cooldown: # If enabled, prevents cooldown values from being randomized. # Has no effect if Skill/Devotion Balance Randomizer is disabled. 'false': 50 'true': 0 skill_balance_preserve_chance: # If enabled, prevents chance to activate effect values from being randomized. # Has no effect if Skill/Devotion Balance Randomizer is disabled. 'false': 50 'true': 0 skill_balance_preserve_defense: # If enabled, prevents defensive values from being randomized. # Has no effect if Skill/Devotion Balance Randomizer is disabled. 'false': 50 'true': 0 skill_balance_preserve_summons: # If enabled, prevents summon amount and summon limit values from being randomized. # Has no effect if Skill/Devotion Balance Randomizer is disabled. 'false': 50 'true': 0 skill_balance_preserve_speed: # If enabled, prevents attack, cast, and movement speed values from being randomized. # Has no effect if Skill/Devotion Balance Randomizer is disabled. 'false': 50 'true': 0 pets_forever: # If enabled, all pets, totems and traps live a very long time. # If skill balance rando is also enabled, this takes priority. 'false': 50 'true': 0 ultra_rapid_fire: # If enabled, all mana costs and cooldowns are reduced by 85% for players and enemies. # If skill balance rando is also enabled, this takes priority. 'false': 50 'true': 0 starting_skill_points: # If enabled, you will receive 1 level up and 3 skill points when you first connect to the multiworld. 'false': 50 'true': 0 free_skill_respec: # If enabled, makes the skill respec NPCs cost nothing. 'false': 50 'true': 0 easy_shrine_cost: # If enabled, devotion shrines that require an offering to restore will only require aether crystals, excluding the Mogdrogen shrine. 'false': 50 'true': 0 enemy_randomizer: # Randomize most non-boss enemies. 'false': 50 'true': 0 dangerous_enemies: # Randomizes enemies to be only dangerous enemies. 'false': 50 'true': 0 third_person_camera: # Changes the camera position to be behind you like in a 3rd person shooter/platformer. 'false': 50 'true': 0 generic_gear_quality: # Adjust the chance of generic gear drops to be more or less likey to have rare affixes. # Only affects loot that rolls as a generic gear drop, does not change the odds of loot rolling as # currency, crafting materia, epic/legendary gear, or monsters/events with scripted rare gear drops. # Becomes more noticeable beyond level 10. ruthless: 0 sparse: 0 unchanged: 50 generous: 0 luxurious: 0 buff_enemies: # Increase enemy total speed, size, and add levels to their skills. # weakest - 40% decreased action speed and size, -3 to all skills # weaker - 15% decreased action speed and size, -1 to all skills # none - no buffs # stronger - 15% increased action speed and size, +1 to all skills # strongest - 40% increased action speed and size, +3 to all skills weakest: 0 weaker: 0 none: 50 stronger: 0 strongest: 0 trap_percent: # Replaces filler items with traps, at the specified rate. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 5: 50 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-0-100: 0 # random value between 0 and 100 trap_weights: # Specify the weights determining how many copies of each trap item will be in your itempool. # If you don't want a specific type of trap, you can set the weight for it to 0. Camera Shake Trap: 10 Dangerous Enemy Trap: 10 Literature Trap: 10 Phantom Trap: 10 Slowness Trap: 10 death_link: # When you die, everyone who enabled death link dies. Of course, the reverse is true too. 'false': 0 'true': 50 ########################### # Item & Location Options # ########################### local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with the specified amount of these items. Example: "Bomb: 1" {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. [] plando_items: # Generic items plando. []